These games have a variety of staples. Some are incomplete but they all have a unique approach. Some programs and engines that I have worked with are Unreal Engine, Unity, Lumberyard and other creations that have been developed partially in photoshop, blender, and maya. A few of these are just concepts with well thought-out game design documents, while others are developed strictly by me, and some were developed in a group studio setting. Through my professors and my game design focus as a whole, I have learned that variety, well thought out mechanics, and proper scope are key elements in creating a well-designed game.
Along side developing games, I have created a variety of drawings, concept art and illustrations in the past five years. I have always had a creative side but did not really get into it heavily until I discovered photoshop and the usability of digital drawing with a pen.
One of the my favorite creations is my blog page that talks about game design and development mechanics. It features a variety of different takes on specific games as well as different topics like saving, marketing and competetive advertisements.